Greg is a Senior Crowds Technical Director at Blue Sky Studios, focusing on crowd simulation and pipeline optimization. He joined the company in 2011 and splits his time between production shot work, team management duties, and software development. He comes to the world of animation from brief careers as a fully licensed NYC math teacher and a fully unlicensed Construction Expediter’s assistant. He has a deep love of gaming, prefers to use the oxford comma, and makes a most excellent banana pizza.
His grad school thesis, the project which launched his career into movie-making, can be found here: Source Animation Project. It is very old and super out of date compared to the cool tech that’s available these days, so please don’t judge him by it.